PICKLEBALL REFEREE HANDBOOK

© 2006 Robert Lanius

 

The procedures, techniques, and tips in this handbook are based on the experience of referees who officiate at tournaments. Accordingly, this handbook is meant to serve as a general guide. There is no cookie-cutter approach to refereeing. The best referees have their own mannerisms and styles. One of the best ways to develop your own style is to sit near a court where an experienced referee is working and pay close attention to the referee, not the match. When observing experienced referees, notice where the referee stands, looks, observe their technique, and listen to the pacing of the score. Note the procedures that are automatic. From these observations, develop your own style and pace.

 

Rules are references are to the United States of America Pickleball Association 1999 Tournament Rulebook. The references are in parenthesis.

Nothing you do as a referee should focus attention on you. The best referees control a match quietly and unobtrusively by their “presence”. When a decision is to be made or confusion exists, the referee is expected to resolve it. A player may question a rules interpretation, but not a referee’s call. If a rule interpretation is needed, get help from the tournament director or referee manager, not the players.

Never be afraid to make a mistake. When you know you have made an error, forget about it and move on. Pondering mistakes during a match is distracting and may lead to further mistakes. After a match, review your procedures and learn from your errors.

BEFORE THE TOURNAMENT

Review the rules of Pickleball and any special regulations that might apply to the tournament you will be working. The current rules are available on www.USAPA.org. Discuss unusual situations and rules interpretations with other referees. These discussions will help get you into the correct frame of mind. You must know the rules, on-court procedures, and techniques thoroughly. When you doubt yourself, you take longer to make decisions and appear tentative.

BEFORE THE MATCH

Mental Preparation

Players prepare mentally for each match, and so should referees. Thinking ahead about the match and court conditions will help you make the right decisions promptly and prevent problems. Prepare the score sheet and mentally run through possible problems. Consider the weather and court conditions. Will the spectators be an issue?

It may be helpful to think about the match and the players. Will they be aggressive with a lot of close net play and battles or do they play from the back of the court? Do not try to anticipate who should win the match. This can lead to many distractions and might influence your decisions on the court.

Physical Preparation

A typical match of 2 out of 3 games could take up to an hour to play. Go to the bathroom before going on the court. Make sure you have your supplies (hat/cap, clipboard, score sheet, pencils, spare balls, water) and other items ready. Include any other items you have learned through experience that might be helpful to have on hand.

Court Preparation

  • Safety, Cleanliness, Lighting, height of the net, and any other hazards.
  • In the event of rain, you are the final authority to certify a court as safe. Player safety is the top priority. If any player shows any doubt about the court, then play should be suspended immediately.
  • If this is a finals match requiring lines people: identify them, their locations and responsibilities. The lines people work for you to call the match. Go to each one of them and instruct them on their lines and when and how to make line calls.

Player Meeting before the Match

When the players arrive at the court, conduct your pre-match meeting at the net. Make sure both players (and at least one from each doubles team) are there for the meeting and the decisions of side and serve. Choose the player who will make the call. Never ask who would like to make it.

Each decision you make – each question you anticipate and answer – helps you, however subtle, to establish control. Each time you let the players dictate action before a match, you surrender control. On the other hand, do not be a dictator or overly assert authority. Such behavior could hurt you even more than being uncertain during the pre-match meeting.

If there are any special conditions, tell the players and then ask, “Any questions?”. If there are questions answer them confidently. When you are confident and well prepared without being cocky, arrogant, or overbearing, you have set the right tone for the start of the match.

Items to cover during the meeting (Items in parenthesis are USAPA Rule Numbers):

  • Inspect paddles for irregularities (2.D.2)
  • Instruct players to wait for you to call the score before serving (14E)
  • Remind the players of the scoring (2 out of 3, 1 to 15) & switching sides in the middle of a game.
  • Remind the players of timeouts:
    • 2 per game by each side – 30 seconds each (11.A)
    • Injury timeout – 15 minutes (11.B)
    • Equipment timeout – can only be called by the referee and only if player safety is involved (11.C). A rally cannot be stopped or affected by an equipment problem (12.G)
  • Point out any court hindrances or other approved rule modifications.
    • A stray ball or people entering the court during play – valid replay (3.L)
    • No restriction on communication between partners, but distracting an opponent about to hit the ball may be subject to a technical foul (12.H)
  • Instruct the players on line calling duties:
    • You, the referee, call the non-volley zone only.
    • No lines people: Players call all other lines including the center line on serves. It is their responsibility to make the call. If they did not see it, then they can ask the other side; NOT YOU the referee.
      • Players call the lines on their side of the court (18.B)
      • Spectators cannot be consulted (18.D)
      • No player should question another player’s call. If the opponent’s opinion is requested, it should be accepted (18.F)
      • All calls must be made instantly, before the ball is hit by the opponent (18.H)
      • Any ball that cannot be called “out” is presumed “in”. No replays because the ball was not seen. (18I)
      • In doubles play, if the partners disagree, then doubt exists and the ball must be declared “in”. (18K)
      • Line calls should be promptly signaled by voice, regardless of how obvious. (18L) “No call” means that the ball is still in play. The referee duties are the non-volley zone. During close doubles play it is not uncommon for the referee to not see where the ball lands outside the court.
    • With Lines people:
      • Instruct the players that lines people are present and point them out.
      • If there is not a center lines person, instruct the players they are still responsible for calling the center line on serves.
      • If there is an issue with a call, bring it to you, not the lines person.
    • You as the referee can overrule a call (player or lines person), but only if it is clearly and obviously wrong. Examples: Player hit by the ball and didn’t know it, lines person couldn’t see the ball). Unless you are 100% certain, do not overrule a call. See “Overruling” below.
    • No arguing across the court.
  • Bring issues to the referee without a full court discussion. The mere act of questioning an opponent’s play can be used by a player to disrupt an opponent’s flow of play and should not be permitted. Constant questioning and delay of game may be subject to a warning or fault.
  • Instruct the players on any local rule changes.
  • Any other instructions you deem appropriate. In most cases, mentioning them will eliminate a discussion during the game.

Warm-up

While the warm-up goes on, complete the necessary portions of your score sheet: which sides were chosen, what sides players are starting in doubles. Depending on the tournament and schedule, warm-up time is normally 5 minutes.

Once you are ready, begin warming up like the players. Loosen up your eyes and sharpen your concentration. Follow the ball and mentally make a few calls. Check with your lines people and make sure they are in position and ready. Stay relaxed and mentally rehearse what you’re going to say.

When three minutes have elapsed, announce “Two minutes”. If the players have not practiced their serves, they typically like to get a couple in before starting. When time is almost up, ask the players to wrap it up. Keep any announcements simple and brief. The less you say the better.

MATCH SPECIFICS

Play has begun. What are your responsibilities? Everything! If the lights go out, it’s your fault. If it starts to rain, the player will be annoyed with you: Either you stopped play too quickly, or you let it go on too long (or both). The list is endless. You are now completely responsible for the conduct of the match, and no two matches are the same.

During the Match

There is no one thing on which you must concentrate during a match. Rather, there are several things. Most important of all, you must concentrate. You cannot let your attention wander. When a player’s concentration lapses, he or she loses a point. Similarly when your concentration lapses, you begin to lose control of the match.

Always appear confident. If you look nervous or puzzled, you lose control, even if you are doing everything else correctly. Always think before you say anything. Know what you will be saying before you say it.

Court Awareness

As the player prepares to serve, glance at his opponent to make sure he is ready to receive. Keep you field of vision open, but concentrate more on the server. You are watching to make sure he does not service fault. You are aware of the entire court, but as the serve begins, you focus on the ball. Once the serve has been made, returned by the receiving side, and then returned by the serving side, the players may be at the non-volley zone. From this point on, your focus is on calling the non-volley zone.

Always be aware of what is happening on and around the court. If a ball rolls in from another court or a piece of paper blows onto the court during play, stop play immediately. Do not wait and hope the object is not bother the players, and do not hope the point is over before anyone sees it. Nine times out of ten, you will cause more problems by hesitating.

If a player has not seen the problem, point it out. Communication always helps to establish control of the match.

Overruling

Unless you are 100 percent sure that the call is wrong, do not overrule. There is nothing worse than a bad overrule. If you do overrule, it must be immediate. If you have to think about the call, it is too late. To have credibility, the overrule must be instantaneous. When you overrule late, you are guaranteed to have a problem. The best referees rarely overrule, but when they do, it is an instantaneous, confident decision.

Announcing the Point

At the conclusion of every point, be aware of the loser. Do not stare at them, but look toward them and keep them in your peripheral vision as you announce the score. In most instances, a complaint will come from the loser of the point.

Announce the result of play in a conversational tone (Point, Side-Out, Second Server) Quickly record any point on the score sheet. Do so promptly because your pace will subtly affect the pace of play. If you take a long time after points, the players will subconsciously slow down.

Use everything to keep track of the game:

  • Stand on the serving or receiving side of the net.
  • Use something (fingers, toes, notes, marks on the sheet) to keep track of the service number for doubles.
  • Flip the clipboard when play switches sides.
  • Mark when sides are to be changed (6 /8 for 11/15 point games)
  • When timeouts are requested, instruct players to place their paddles on the ground at their positions.
  • Record timeouts.
  • Record anything else; especially if play is suspended (who is serving, what are the player positions, and anything else).

Announcing the score

When the court and receiver are ready, call the score to continue play. The receiver of the ball is responsible for their partner. The referee does not know the team’s tactics and where they wish to position themselves. Again, the referee sets the pace of the match.

The receiver can signal not-readiness by holding up their paddle or having their back turned. The server still has a responsibility to check for receiver readiness (4J2). After the score is called, if the server looks at the receiver and the receiver is not signaling “Not Ready”, the server may then serve. The receiver cannot signal “Not Ready” after the serve is made (4J3).

Time-Outs may be called by either team at anytime; except, 1) while the ball is in play, and 2) after the server has started their motion (11A)

Service should be made within 10 seconds after the score is called by the referee but use reasonable judgment. You can tell when people are purposely delaying.

Single games are slightly different. Because of the intensity of play during singles, players frequently forget the score and where they should position themselves. If the players are in the wrong position, kindly point the correct position or say “The score will be x” so the player(s) know where to position themselves. If you just call the score, players will get confused as to whether they need to serve or you are just advising them  of their incorrect position.

Communicating with the Players

Communicate with the players, but do not get chatty. Just as in your pre-match meeting, keep it simple and to the point, but keep all players informed. When a player asks you a question, by all means answer it. But be careful and respond to the question, not to the emotion behind it. Stay in your referee position close to the net post. Going to an angry player or following them around the court will simply continue the discussion and delay the match.

Allow the player to ask the complete question and be a good listener. You may know the question before it is presented, but permit the player to make their case. This will give you time to think about your response. When you do respond, be calm and non-emotional. This may help to calm the emotions of the players. Nothing makes a player angrier than a referee that will not respond to a question. If a player asks, “Did you see that ball?, do not respond by announcing the score. Say, “Yes, I did. I agree with the call”, or some similar response. Do not try to use humor or sarcasm; it will backfire on you. Keep you response conversational and between you and the players..

Cautioning the Players

Players hate surprises, and they like to know what is going on. If a player is taking a bit more than the allowed time after calling the score, do not call a fault right away. Wait until a convenient time and quietly tell him, “Watch the time; you’re taking a little too long”. That way, they should not be surprised if you call a fault.

However, obvious faults should be given immediately, without preventive communication.

Service faults are many times too close to call. Watching the server, their feet, the ball, and everything else is very hard and requires practice. In many cases, it is of no advantage to the server and both sides may be equally close to faulting, but if there is a complaint by a team; additional care must be taken. Warn all players, watch the servers on both sides, and treat both sides equally. Do not focus on just one player. If you need help to make the calls, ask for it from the tournament desk.

Faults

Make all fault calls instantly. Any delay is usually caused by indecision and therefore the play stands. Players get very angry when you call a fault after two or three hits. It is simply too late. If a player asks, calmly and briefly explain the fault, but do not elaborate. Stay in your referee position close to the net post.

  • Hitting the ball into the net
  • Hitting the ball out of bound.
  • Failure to hit the ball before it bounces twice on the player’s side of the court.
  • Violation of a service rule.
  • A player, clothing, or paddle touching the net during play.
  • Ball striking walls, posts, or fences.
  • Violation of the non-volley zone:
    • In the act of volleying, a player, clothing, or paddle violates the NVZ while the ball is in play (9B & 9C)
    • Violates the intent of the NVZ. (9D)
    • Momentum carrying the player into the NVZ before the ball becomes dead.
  • Other rules
    • Hand hitting the ball
    • Double Hits vs Carry
    • Net and Net posts
      • Striking a net post is out of bounds, not the wire.
      • A ball can be hit around the post but not between the post and net.
      • If a ball bounces back over the net without being struck by a player.
      • Ball bouncing the net.

Replays

Do not let the players talk you into a replay because of their indecision. These are the only reasons for replays:

  • Referee error on a non-volley zone violation.
  • Hindrance from a ball, players, water, or other stray object
  • Cracked or broken ball, where in the judgment of the referee, play was affected.

Technical Warnings and Faults

The referee is empowered to call technical fouls. When a technical foul is called, one (1) point shall be added to the score of the abusing player’s opponents. If play is not immediately resumed, then the referee is empowered to forfeit the match in favor of the abusing play’s opponents. If a player or team receives two (2) technical fouls in a match or three (3) during the tournament, then that match shall automatically result in forfeiture and that team shall be expelled from the tournament (14M)

·         Profanity

·         Excessive arguing

·         Threats to any player or the referee.

·         Purposely breaking the ball or striking the ball between rallies.

·         Throwing the paddle. This is automatic if it strikes another player, spectator, or damages the court.

·         Delay of game

·         Any other actions considered unsportsmanlike behavior.

If a player’s behavior is not severe enough to warrant a technical foul, a technical warning may be issued. In most situations, the referee should give a technical warning before issuing a technical foul (14N).

A technical foul or warning shall have no effect on service change or side out, but awarding a point will effect the common rule of where double players should be standing (odd vs. even).

Report any technical warnings or fouls to the tournament director immediately after the match and the situation that caused it.

Removal of a Referee

A referee can only be removed if both sides agree that the referee assigned is doing a poor job, or at the discretion of the Tournament Director. If only one side requests removal, it is up to the Tournament Director to accept or reject the request (14L)

WHAT TO DO AT THE END OF THE MATCH

  • Announce the end of the match (Game or Match)
  • Shake hands with the player(s) if they extend their hand.
  • Leave the court.
  • Finish your score sheet (mark the winner(s) and make sure your name is on it).
  • Turn in the score sheet

GENERAL ADVICE

If there has been a discussion of a close call, wait until the point-losing player is not watching before making eye contact.

Remember, with Pickleball your focus is on the non-volley zone not the ball. In most gold medal matches, you also have line judges to call the ball in or out. But only you can make the call if the player violates the non-volley zone.

At the conclusion of a match, get off of the court. Never wait to talk to a player about a decision or call. Shake hands only if the players offer, thank your line judges, and then leave the court. If you remain on the court, you become almost a lightning rod and a very convenient target.

Remember the following

  • Keep your head up as much as possible.
  • Remember to appear confident and in control of the match.
  • Watch the loser of the point. Problems and misconduct usually arise with them.
  • Always look up from the score sheet when announcing the score.
  • If a player asks a question, listen to them and let them complete their question or statement.
  • Do not sit.
  • Stay relaxed but confident.
  • Keep your voice clear and loud using a conversational tone and pace so players and spectators can hear you.
  • Beware of everything on and around the court.
  • Study and practice your referee skills.
  • Accept the fact that you will make mistakes and you are not perfect.

 

 

Sources: The 1999 United States of America Pickleball Association Official Tournament Rulebook